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- /**
- * Cesium - https://github.com/CesiumGS/cesium
- *
- * Copyright 2011-2020 Cesium Contributors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * Columbus View (Pat. Pend.)
- *
- * Portions licensed separately.
- * See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
- */
- define(['exports', './when-8d13db60', './Check-70bec281', './Math-61ede240', './Cartographic-fe4be337', './Cartesian2-85064f09', './WebGLConstants-4c11ee5f', './ComponentDatatype-5862616f', './GeometryAttribute-ed9d707f', './PrimitiveType-97893bc7', './EllipsoidRhumbLine-f161e674', './earcut-2.2.1-b404d9e6'], function (exports, when, Check, _Math, Cartographic, Cartesian2, WebGLConstants, ComponentDatatype, GeometryAttribute, PrimitiveType, EllipsoidRhumbLine, earcut2_2_1) { 'use strict';
- /**
- * Winding order defines the order of vertices for a triangle to be considered front-facing.
- *
- * @exports WindingOrder
- */
- var WindingOrder = {
- /**
- * Vertices are in clockwise order.
- *
- * @type {Number}
- * @constant
- */
- CLOCKWISE : WebGLConstants.WebGLConstants.CW,
- /**
- * Vertices are in counter-clockwise order.
- *
- * @type {Number}
- * @constant
- */
- COUNTER_CLOCKWISE : WebGLConstants.WebGLConstants.CCW,
- /**
- * @private
- */
- validate : function(windingOrder) {
- return windingOrder === WindingOrder.CLOCKWISE ||
- windingOrder === WindingOrder.COUNTER_CLOCKWISE;
- }
- };
- var WindingOrder$1 = Object.freeze(WindingOrder);
- var scaleToGeodeticHeightN = new Cartographic.Cartesian3();
- var scaleToGeodeticHeightP = new Cartographic.Cartesian3();
- /**
- * @private
- */
- var PolygonPipeline = {};
- /**
- * @exception {DeveloperError} At least three positions are required.
- */
- PolygonPipeline.computeArea2D = function(positions) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined('positions', positions);
- Check.Check.typeOf.number.greaterThanOrEquals('positions.length', positions.length, 3);
- //>>includeEnd('debug');
- var length = positions.length;
- var area = 0.0;
- for ( var i0 = length - 1, i1 = 0; i1 < length; i0 = i1++) {
- var v0 = positions[i0];
- var v1 = positions[i1];
- area += (v0.x * v1.y) - (v1.x * v0.y);
- }
- return area * 0.5;
- };
- /**
- * @returns {WindingOrder} The winding order.
- *
- * @exception {DeveloperError} At least three positions are required.
- */
- PolygonPipeline.computeWindingOrder2D = function(positions) {
- var area = PolygonPipeline.computeArea2D(positions);
- return (area > 0.0) ? WindingOrder$1.COUNTER_CLOCKWISE : WindingOrder$1.CLOCKWISE;
- };
- /**
- * Triangulate a polygon.
- *
- * @param {Cartesian2[]} positions Cartesian2 array containing the vertices of the polygon
- * @param {Number[]} [holes] An array of the staring indices of the holes.
- * @returns {Number[]} Index array representing triangles that fill the polygon
- */
- PolygonPipeline.triangulate = function(positions, holes) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined('positions', positions);
- //>>includeEnd('debug');
- var flattenedPositions = Cartesian2.Cartesian2.packArray(positions);
- return earcut2_2_1.earcut(flattenedPositions, holes, 2);
- };
- var subdivisionV0Scratch = new Cartographic.Cartesian3();
- var subdivisionV1Scratch = new Cartographic.Cartesian3();
- var subdivisionV2Scratch = new Cartographic.Cartesian3();
- var subdivisionS0Scratch = new Cartographic.Cartesian3();
- var subdivisionS1Scratch = new Cartographic.Cartesian3();
- var subdivisionS2Scratch = new Cartographic.Cartesian3();
- var subdivisionMidScratch = new Cartographic.Cartesian3();
- /**
- * Subdivides positions and raises points to the surface of the ellipsoid.
- *
- * @param {Ellipsoid} ellipsoid The ellipsoid the polygon in on.
- * @param {Cartesian3[]} positions An array of {@link Cartesian3} positions of the polygon.
- * @param {Number[]} indices An array of indices that determines the triangles in the polygon.
- * @param {Number} [granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
- *
- * @exception {DeveloperError} At least three indices are required.
- * @exception {DeveloperError} The number of indices must be divisable by three.
- * @exception {DeveloperError} Granularity must be greater than zero.
- */
- PolygonPipeline.computeSubdivision = function(ellipsoid, positions, indices, granularity, hasHeight) {
- hasHeight = when.defaultValue(hasHeight, false);
- granularity = when.defaultValue(granularity, _Math.CesiumMath.RADIANS_PER_DEGREE);
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object('ellipsoid', ellipsoid);
- Check.Check.defined('positions', positions);
- Check.Check.defined('indices', indices);
- Check.Check.typeOf.number.greaterThanOrEquals('indices.length', indices.length, 3);
- Check.Check.typeOf.number.equals('indices.length % 3', '0', indices.length % 3, 0);
- Check.Check.typeOf.number.greaterThan('granularity', granularity, 0.0);
- //>>includeEnd('debug');
- // triangles that need (or might need) to be subdivided.
- var triangles = indices.slice(0);
- // New positions due to edge splits are appended to the positions list.
- var i;
- var length = positions.length;
- var subdividedPositions = new Array(length * 3);
- var q = 0;
- for (i = 0; i < length; i++) {
- var item = positions[i];
- subdividedPositions[q++] = item.x;
- subdividedPositions[q++] = item.y;
- subdividedPositions[q++] = item.z;
- }
- var subdividedIndices = [];
- // Used to make sure shared edges are not split more than once.
- var edges = {};
- var radius = ellipsoid.maximumRadius;
- var minDistance = _Math.CesiumMath.chordLength(granularity, radius);
- var minDistanceSqrd = minDistance * minDistance;
- while (triangles.length > 0) {
- var i2 = triangles.pop();
- var i1 = triangles.pop();
- var i0 = triangles.pop();
- var v0 = Cartographic.Cartesian3.fromArray(subdividedPositions, i0 * 3, subdivisionV0Scratch);
- var v1 = Cartographic.Cartesian3.fromArray(subdividedPositions, i1 * 3, subdivisionV1Scratch);
- var v2 = Cartographic.Cartesian3.fromArray(subdividedPositions, i2 * 3, subdivisionV2Scratch);
- var s0 = hasHeight ? v0 : Cartographic.Cartesian3.multiplyByScalar(Cartographic.Cartesian3.normalize(v0, subdivisionS0Scratch), radius, subdivisionS0Scratch);
- var s1 = hasHeight ? v1 : Cartographic.Cartesian3.multiplyByScalar(Cartographic.Cartesian3.normalize(v1, subdivisionS1Scratch), radius, subdivisionS1Scratch);
- var s2 = hasHeight ? v2 : Cartographic.Cartesian3.multiplyByScalar(Cartographic.Cartesian3.normalize(v2, subdivisionS2Scratch), radius, subdivisionS2Scratch);
-
- var g0 = Cartographic.Cartesian3.magnitudeSquared(Cartographic.Cartesian3.subtract(s0, s1, subdivisionMidScratch));
- var g1 = Cartographic.Cartesian3.magnitudeSquared(Cartographic.Cartesian3.subtract(s1, s2, subdivisionMidScratch));
- var g2 = Cartographic.Cartesian3.magnitudeSquared(Cartographic.Cartesian3.subtract(s2, s0, subdivisionMidScratch));
- var max = Math.max(g0, g1, g2);
- var edge;
- var mid;
- // if the max length squared of a triangle edge is greater than the chord length of squared
- // of the granularity, subdivide the triangle
- if (max > minDistanceSqrd) {
- if (g0 === max) {
- edge = Math.min(i0, i1) + ' ' + Math.max(i0, i1);
- i = edges[edge];
- if (!when.defined(i)) {
- mid = Cartographic.Cartesian3.add(v0, v1, subdivisionMidScratch);
- Cartographic.Cartesian3.multiplyByScalar(mid, 0.5, mid);
- subdividedPositions.push(mid.x, mid.y, mid.z);
- i = subdividedPositions.length / 3 - 1;
- edges[edge] = i;
- }
- triangles.push(i0, i, i2);
- triangles.push(i, i1, i2);
- } else if (g1 === max) {
- edge = Math.min(i1, i2) + ' ' + Math.max(i1, i2);
- i = edges[edge];
- if (!when.defined(i)) {
- mid = Cartographic.Cartesian3.add(v1, v2, subdivisionMidScratch);
- Cartographic.Cartesian3.multiplyByScalar(mid, 0.5, mid);
- subdividedPositions.push(mid.x, mid.y, mid.z);
- i = subdividedPositions.length / 3 - 1;
- edges[edge] = i;
- }
- triangles.push(i1, i, i0);
- triangles.push(i, i2, i0);
- } else if (g2 === max) {
- edge = Math.min(i2, i0) + ' ' + Math.max(i2, i0);
- i = edges[edge];
- if (!when.defined(i)) {
- mid = Cartographic.Cartesian3.add(v2, v0, subdivisionMidScratch);
- Cartographic.Cartesian3.multiplyByScalar(mid, 0.5, mid);
- subdividedPositions.push(mid.x, mid.y, mid.z);
- i = subdividedPositions.length / 3 - 1;
- edges[edge] = i;
- }
- triangles.push(i2, i, i1);
- triangles.push(i, i0, i1);
- }
- } else {
- subdividedIndices.push(i0);
- subdividedIndices.push(i1);
- subdividedIndices.push(i2);
- }
- }
- return new GeometryAttribute.Geometry({
- attributes : {
- position : new GeometryAttribute.GeometryAttribute({
- componentDatatype : ComponentDatatype.ComponentDatatype.DOUBLE,
- componentsPerAttribute : 3,
- values : subdividedPositions
- })
- },
- indices : subdividedIndices,
- primitiveType : PrimitiveType.PrimitiveType.TRIANGLES
- });
- };
- var subdivisionC0Scratch = new Cartographic.Cartographic();
- var subdivisionC1Scratch = new Cartographic.Cartographic();
- var subdivisionC2Scratch = new Cartographic.Cartographic();
- var subdivisionCartographicScratch = new Cartographic.Cartographic();
- /**
- * Subdivides positions on rhumb lines and raises points to the surface of the ellipsoid.
- *
- * @param {Ellipsoid} ellipsoid The ellipsoid the polygon in on.
- * @param {Cartesian3[]} positions An array of {@link Cartesian3} positions of the polygon.
- * @param {Number[]} indices An array of indices that determines the triangles in the polygon.
- * @param {Number} [granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
- *
- * @exception {DeveloperError} At least three indices are required.
- * @exception {DeveloperError} The number of indices must be divisable by three.
- * @exception {DeveloperError} Granularity must be greater than zero.
- */
- PolygonPipeline.computeRhumbLineSubdivision = function(ellipsoid, positions, indices, granularity) {
- granularity = when.defaultValue(granularity, _Math.CesiumMath.RADIANS_PER_DEGREE);
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object('ellipsoid', ellipsoid);
- Check.Check.defined('positions', positions);
- Check.Check.defined('indices', indices);
- Check.Check.typeOf.number.greaterThanOrEquals('indices.length', indices.length, 3);
- Check.Check.typeOf.number.equals('indices.length % 3', '0', indices.length % 3, 0);
- Check.Check.typeOf.number.greaterThan('granularity', granularity, 0.0);
- //>>includeEnd('debug');
- // triangles that need (or might need) to be subdivided.
- var triangles = indices.slice(0);
- // New positions due to edge splits are appended to the positions list.
- var i;
- var length = positions.length;
- var subdividedPositions = new Array(length * 3);
- var q = 0;
- for (i = 0; i < length; i++) {
- var item = positions[i];
- subdividedPositions[q++] = item.x;
- subdividedPositions[q++] = item.y;
- subdividedPositions[q++] = item.z;
- }
- var subdividedIndices = [];
- // Used to make sure shared edges are not split more than once.
- var edges = {};
- var radius = ellipsoid.maximumRadius;
- var minDistance = _Math.CesiumMath.chordLength(granularity, radius);
- var rhumb0 = new EllipsoidRhumbLine.EllipsoidRhumbLine(undefined, undefined, ellipsoid);
- var rhumb1 = new EllipsoidRhumbLine.EllipsoidRhumbLine(undefined, undefined, ellipsoid);
- var rhumb2 = new EllipsoidRhumbLine.EllipsoidRhumbLine(undefined, undefined, ellipsoid);
- while (triangles.length > 0) {
- var i2 = triangles.pop();
- var i1 = triangles.pop();
- var i0 = triangles.pop();
- var v0 = Cartographic.Cartesian3.fromArray(subdividedPositions, i0 * 3, subdivisionV0Scratch);
- var v1 = Cartographic.Cartesian3.fromArray(subdividedPositions, i1 * 3, subdivisionV1Scratch);
- var v2 = Cartographic.Cartesian3.fromArray(subdividedPositions, i2 * 3, subdivisionV2Scratch);
- var c0 = ellipsoid.cartesianToCartographic(v0, subdivisionC0Scratch);
- var c1 = ellipsoid.cartesianToCartographic(v1, subdivisionC1Scratch);
- var c2 = ellipsoid.cartesianToCartographic(v2, subdivisionC2Scratch);
- rhumb0.setEndPoints(c0, c1);
- var g0 = rhumb0.surfaceDistance;
- rhumb1.setEndPoints(c1, c2);
- var g1 = rhumb1.surfaceDistance;
- rhumb2.setEndPoints(c2, c0);
- var g2 = rhumb2.surfaceDistance;
- var max = Math.max(g0, g1, g2);
- var edge;
- var mid;
- var midHeight;
- var midCartesian3;
- // if the max length squared of a triangle edge is greater than granularity, subdivide the triangle
- if (max > minDistance) {
- if (g0 === max) {
- edge = Math.min(i0, i1) + ' ' + Math.max(i0, i1);
- i = edges[edge];
- if (!when.defined(i)) {
- mid = rhumb0.interpolateUsingFraction(0.5, subdivisionCartographicScratch);
- midHeight = (c0.height + c1.height) * 0.5;
- midCartesian3 = Cartographic.Cartesian3.fromRadians(mid.longitude, mid.latitude, midHeight, ellipsoid, subdivisionMidScratch);
- subdividedPositions.push(midCartesian3.x, midCartesian3.y, midCartesian3.z);
- i = subdividedPositions.length / 3 - 1;
- edges[edge] = i;
- }
- triangles.push(i0, i, i2);
- triangles.push(i, i1, i2);
- } else if (g1 === max) {
- edge = Math.min(i1, i2) + ' ' + Math.max(i1, i2);
- i = edges[edge];
- if (!when.defined(i)) {
- mid = rhumb1.interpolateUsingFraction(0.5, subdivisionCartographicScratch);
- midHeight = (c1.height + c2.height) * 0.5;
- midCartesian3 = Cartographic.Cartesian3.fromRadians(mid.longitude, mid.latitude, midHeight, ellipsoid, subdivisionMidScratch);
- subdividedPositions.push(midCartesian3.x, midCartesian3.y, midCartesian3.z);
- i = subdividedPositions.length / 3 - 1;
- edges[edge] = i;
- }
- triangles.push(i1, i, i0);
- triangles.push(i, i2, i0);
- } else if (g2 === max) {
- edge = Math.min(i2, i0) + ' ' + Math.max(i2, i0);
- i = edges[edge];
- if (!when.defined(i)) {
- mid = rhumb2.interpolateUsingFraction(0.5, subdivisionCartographicScratch);
- midHeight = (c2.height + c0.height) * 0.5;
- midCartesian3 = Cartographic.Cartesian3.fromRadians(mid.longitude, mid.latitude, midHeight, ellipsoid, subdivisionMidScratch);
- subdividedPositions.push(midCartesian3.x, midCartesian3.y, midCartesian3.z);
- i = subdividedPositions.length / 3 - 1;
- edges[edge] = i;
- }
- triangles.push(i2, i, i1);
- triangles.push(i, i0, i1);
- }
- } else {
- subdividedIndices.push(i0);
- subdividedIndices.push(i1);
- subdividedIndices.push(i2);
- }
- }
- return new GeometryAttribute.Geometry({
- attributes : {
- position : new GeometryAttribute.GeometryAttribute({
- componentDatatype : ComponentDatatype.ComponentDatatype.DOUBLE,
- componentsPerAttribute : 3,
- values : subdividedPositions
- })
- },
- indices : subdividedIndices,
- primitiveType : PrimitiveType.PrimitiveType.TRIANGLES
- });
- };
- /**
- * Scales each position of a geometry's position attribute to a height, in place.
- *
- * @param {Number[]} positions The array of numbers representing the positions to be scaled
- * @param {Number} [height=0.0] The desired height to add to the positions
- * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the positions lie.
- * @param {Boolean} [scaleToSurface=true] <code>true</code> if the positions need to be scaled to the surface before the height is added.
- * @returns {Number[]} The input array of positions, scaled to height
- */
- PolygonPipeline.scaleToGeodeticHeight = function(positions, height, ellipsoid, scaleToSurface) {
- ellipsoid = when.defaultValue(ellipsoid, Cartesian2.Ellipsoid.WGS84);
- var n = scaleToGeodeticHeightN;
- var p = scaleToGeodeticHeightP;
- height = when.defaultValue(height, 0.0);
- scaleToSurface = when.defaultValue(scaleToSurface, true);
- if (when.defined(positions)) {
- var length = positions.length;
- for ( var i = 0; i < length; i += 3) {
- Cartographic.Cartesian3.fromArray(positions, i, p);
- if (scaleToSurface) {
- p = ellipsoid.scaleToGeodeticSurface(p, p);
- }
- if (height !== 0) {
- n = ellipsoid.geodeticSurfaceNormal(p, n);
- Cartographic.Cartesian3.multiplyByScalar(n, height, n);
- Cartographic.Cartesian3.add(p, n, p);
- }
- positions[i] = p.x;
- positions[i + 1] = p.y;
- positions[i + 2] = p.z;
- }
- }
- return positions;
- };
- exports.PolygonPipeline = PolygonPipeline;
- exports.WindingOrder = WindingOrder$1;
- });
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