BoxGeometry-33cd41d7.js 36 KB

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  1. /**
  2. * Cesium - https://github.com/CesiumGS/cesium
  3. *
  4. * Copyright 2011-2020 Cesium Contributors
  5. *
  6. * Licensed under the Apache License, Version 2.0 (the "License");
  7. * you may not use this file except in compliance with the License.
  8. * You may obtain a copy of the License at
  9. *
  10. * http://www.apache.org/licenses/LICENSE-2.0
  11. *
  12. * Unless required by applicable law or agreed to in writing, software
  13. * distributed under the License is distributed on an "AS IS" BASIS,
  14. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  15. * See the License for the specific language governing permissions and
  16. * limitations under the License.
  17. *
  18. * Columbus View (Pat. Pend.)
  19. *
  20. * Portions licensed separately.
  21. * See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
  22. */
  23. define(['exports', './when-8d13db60', './Check-70bec281', './Cartographic-fe4be337', './arrayFill-9766fb2e', './BoundingSphere-8f8a682c', './ComponentDatatype-5862616f', './GeometryAttribute-ed9d707f', './PrimitiveType-97893bc7', './GeometryAttributes-aacecde6', './GeometryOffsetAttribute-999fc023', './VertexFormat-fe4db402'], function (exports, when, Check, Cartographic, arrayFill, BoundingSphere, ComponentDatatype, GeometryAttribute, PrimitiveType, GeometryAttributes, GeometryOffsetAttribute, VertexFormat) { 'use strict';
  24. var diffScratch = new Cartographic.Cartesian3();
  25. /**
  26. * Describes a cube centered at the origin.
  27. *
  28. * @alias BoxGeometry
  29. * @constructor
  30. *
  31. * @param {Object} options Object with the following properties:
  32. * @param {Cartesian3} options.minimum The minimum x, y, and z coordinates of the box.
  33. * @param {Cartesian3} options.maximum The maximum x, y, and z coordinates of the box.
  34. * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
  35. *
  36. * @see BoxGeometry.fromDimensions
  37. * @see BoxGeometry.createGeometry
  38. * @see Packable
  39. *
  40. * @demo {@link https://sandcastle.cesium.com/index.html?src=Box.html|Cesium Sandcastle Box Demo}
  41. *
  42. * @example
  43. * var box = new Cesium.BoxGeometry({
  44. * vertexFormat : Cesium.VertexFormat.POSITION_ONLY,
  45. * maximum : new Cesium.Cartesian3(250000.0, 250000.0, 250000.0),
  46. * minimum : new Cesium.Cartesian3(-250000.0, -250000.0, -250000.0)
  47. * });
  48. * var geometry = Cesium.BoxGeometry.createGeometry(box);
  49. */
  50. function BoxGeometry(options) {
  51. options = when.defaultValue(options, when.defaultValue.EMPTY_OBJECT);
  52. var min = options.minimum;
  53. var max = options.maximum;
  54. //>>includeStart('debug', pragmas.debug);
  55. Check.Check.typeOf.object('min', min);
  56. Check.Check.typeOf.object('max', max);
  57. if (when.defined(options.offsetAttribute) && options.offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP) {
  58. throw new Check.DeveloperError('GeometryOffsetAttribute.TOP is not a supported options.offsetAttribute for this geometry.');
  59. }
  60. //>>includeEnd('debug');
  61. var vertexFormat = when.defaultValue(options.vertexFormat, VertexFormat.VertexFormat.DEFAULT);
  62. this._minimum = Cartographic.Cartesian3.clone(min);
  63. this._maximum = Cartographic.Cartesian3.clone(max);
  64. this._vertexFormat = vertexFormat;
  65. this._offsetAttribute = options.offsetAttribute;
  66. this._workerName = 'createBoxGeometry';
  67. }
  68. /**
  69. * Creates a cube centered at the origin given its dimensions.
  70. *
  71. * @param {Object} options Object with the following properties:
  72. * @param {Cartesian3} options.dimensions The width, depth, and height of the box stored in the x, y, and z coordinates of the <code>Cartesian3</code>, respectively.
  73. * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
  74. * @returns {BoxGeometry}
  75. *
  76. * @exception {DeveloperError} All dimensions components must be greater than or equal to zero.
  77. *
  78. *
  79. * @example
  80. * var box = Cesium.BoxGeometry.fromDimensions({
  81. * vertexFormat : Cesium.VertexFormat.POSITION_ONLY,
  82. * dimensions : new Cesium.Cartesian3(500000.0, 500000.0, 500000.0)
  83. * });
  84. * var geometry = Cesium.BoxGeometry.createGeometry(box);
  85. *
  86. * @see BoxGeometry.createGeometry
  87. */
  88. BoxGeometry.fromDimensions = function(options) {
  89. options = when.defaultValue(options, when.defaultValue.EMPTY_OBJECT);
  90. var dimensions = options.dimensions;
  91. //>>includeStart('debug', pragmas.debug);
  92. Check.Check.typeOf.object('dimensions', dimensions);
  93. Check.Check.typeOf.number.greaterThanOrEquals('dimensions.x', dimensions.x, 0);
  94. Check.Check.typeOf.number.greaterThanOrEquals('dimensions.y', dimensions.y, 0);
  95. Check.Check.typeOf.number.greaterThanOrEquals('dimensions.z', dimensions.z, 0);
  96. //>>includeEnd('debug');
  97. var corner = Cartographic.Cartesian3.multiplyByScalar(dimensions, 0.5, new Cartographic.Cartesian3());
  98. return new BoxGeometry({
  99. minimum : Cartographic.Cartesian3.negate(corner, new Cartographic.Cartesian3()),
  100. maximum : corner,
  101. vertexFormat : options.vertexFormat,
  102. offsetAttribute: options.offsetAttribute
  103. });
  104. };
  105. /**
  106. * Creates a cube from the dimensions of an AxisAlignedBoundingBox.
  107. *
  108. * @param {AxisAlignedBoundingBox} boundingBox A description of the AxisAlignedBoundingBox.
  109. * @returns {BoxGeometry}
  110. *
  111. *
  112. *
  113. * @example
  114. * var aabb = Cesium.AxisAlignedBoundingBox.fromPoints(Cesium.Cartesian3.fromDegreesArray([
  115. * -72.0, 40.0,
  116. * -70.0, 35.0,
  117. * -75.0, 30.0,
  118. * -70.0, 30.0,
  119. * -68.0, 40.0
  120. * ]));
  121. * var box = Cesium.BoxGeometry.fromAxisAlignedBoundingBox(aabb);
  122. *
  123. * @see BoxGeometry.createGeometry
  124. */
  125. BoxGeometry.fromAxisAlignedBoundingBox = function (boundingBox) {
  126. //>>includeStart('debug', pragmas.debug);
  127. Check.Check.typeOf.object('boundingBox', boundingBox);
  128. //>>includeEnd('debug');
  129. return new BoxGeometry({
  130. minimum : boundingBox.minimum,
  131. maximum : boundingBox.maximum
  132. });
  133. };
  134. /**
  135. * The number of elements used to pack the object into an array.
  136. * @type {Number}
  137. */
  138. BoxGeometry.packedLength = 2 * Cartographic.Cartesian3.packedLength + VertexFormat.VertexFormat.packedLength + 1;
  139. /**
  140. * Stores the provided instance into the provided array.
  141. *
  142. * @param {BoxGeometry} value The value to pack.
  143. * @param {Number[]} array The array to pack into.
  144. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
  145. *
  146. * @returns {Number[]} The array that was packed into
  147. */
  148. BoxGeometry.pack = function(value, array, startingIndex) {
  149. //>>includeStart('debug', pragmas.debug);
  150. Check.Check.typeOf.object('value', value);
  151. Check.Check.defined('array', array);
  152. //>>includeEnd('debug');
  153. startingIndex = when.defaultValue(startingIndex, 0);
  154. Cartographic.Cartesian3.pack(value._minimum, array, startingIndex);
  155. Cartographic.Cartesian3.pack(value._maximum, array, startingIndex + Cartographic.Cartesian3.packedLength);
  156. VertexFormat.VertexFormat.pack(value._vertexFormat, array, startingIndex + 2 * Cartographic.Cartesian3.packedLength);
  157. array[startingIndex + 2 * Cartographic.Cartesian3.packedLength + VertexFormat.VertexFormat.packedLength] = when.defaultValue(value._offsetAttribute, -1);
  158. return array;
  159. };
  160. var scratchMin = new Cartographic.Cartesian3();
  161. var scratchMax = new Cartographic.Cartesian3();
  162. var scratchVertexFormat = new VertexFormat.VertexFormat();
  163. var scratchOptions = {
  164. minimum: scratchMin,
  165. maximum: scratchMax,
  166. vertexFormat: scratchVertexFormat,
  167. offsetAttribute : undefined
  168. };
  169. /**
  170. * Retrieves an instance from a packed array.
  171. *
  172. * @param {Number[]} array The packed array.
  173. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
  174. * @param {BoxGeometry} [result] The object into which to store the result.
  175. * @returns {BoxGeometry} The modified result parameter or a new BoxGeometry instance if one was not provided.
  176. */
  177. BoxGeometry.unpack = function(array, startingIndex, result) {
  178. //>>includeStart('debug', pragmas.debug);
  179. Check.Check.defined('array', array);
  180. //>>includeEnd('debug');
  181. startingIndex = when.defaultValue(startingIndex, 0);
  182. var min = Cartographic.Cartesian3.unpack(array, startingIndex, scratchMin);
  183. var max = Cartographic.Cartesian3.unpack(array, startingIndex + Cartographic.Cartesian3.packedLength, scratchMax);
  184. var vertexFormat = VertexFormat.VertexFormat.unpack(array, startingIndex + 2 * Cartographic.Cartesian3.packedLength, scratchVertexFormat);
  185. var offsetAttribute = array[startingIndex + 2 * Cartographic.Cartesian3.packedLength + VertexFormat.VertexFormat.packedLength];
  186. if (!when.defined(result)) {
  187. scratchOptions.offsetAttribute = offsetAttribute === -1 ? undefined : offsetAttribute;
  188. return new BoxGeometry(scratchOptions);
  189. }
  190. result._minimum = Cartographic.Cartesian3.clone(min, result._minimum);
  191. result._maximum = Cartographic.Cartesian3.clone(max, result._maximum);
  192. result._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat, result._vertexFormat);
  193. result._offsetAttribute = offsetAttribute === -1 ? undefined : offsetAttribute;
  194. return result;
  195. };
  196. /**
  197. * Computes the geometric representation of a box, including its vertices, indices, and a bounding sphere.
  198. *
  199. * @param {BoxGeometry} boxGeometry A description of the box.
  200. * @returns {Geometry|undefined} The computed vertices and indices.
  201. */
  202. BoxGeometry.createGeometry = function(boxGeometry) {
  203. var min = boxGeometry._minimum;
  204. var max = boxGeometry._maximum;
  205. var vertexFormat = boxGeometry._vertexFormat;
  206. if (Cartographic.Cartesian3.equals(min, max)) {
  207. return;
  208. }
  209. var attributes = new GeometryAttributes.GeometryAttributes();
  210. var indices;
  211. var positions;
  212. if (vertexFormat.position &&
  213. (vertexFormat.st || vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent)) {
  214. if (vertexFormat.position) {
  215. // 8 corner points. Duplicated 3 times each for each incident edge/face.
  216. positions = new Float64Array(6 * 4 * 3);
  217. // +z face
  218. positions[0] = min.x;
  219. positions[1] = min.y;
  220. positions[2] = max.z;
  221. positions[3] = max.x;
  222. positions[4] = min.y;
  223. positions[5] = max.z;
  224. positions[6] = max.x;
  225. positions[7] = max.y;
  226. positions[8] = max.z;
  227. positions[9] = min.x;
  228. positions[10] = max.y;
  229. positions[11] = max.z;
  230. // -z face
  231. positions[12] = min.x;
  232. positions[13] = min.y;
  233. positions[14] = min.z;
  234. positions[15] = max.x;
  235. positions[16] = min.y;
  236. positions[17] = min.z;
  237. positions[18] = max.x;
  238. positions[19] = max.y;
  239. positions[20] = min.z;
  240. positions[21] = min.x;
  241. positions[22] = max.y;
  242. positions[23] = min.z;
  243. // +x face
  244. positions[24] = max.x;
  245. positions[25] = min.y;
  246. positions[26] = min.z;
  247. positions[27] = max.x;
  248. positions[28] = max.y;
  249. positions[29] = min.z;
  250. positions[30] = max.x;
  251. positions[31] = max.y;
  252. positions[32] = max.z;
  253. positions[33] = max.x;
  254. positions[34] = min.y;
  255. positions[35] = max.z;
  256. // -x face
  257. positions[36] = min.x;
  258. positions[37] = min.y;
  259. positions[38] = min.z;
  260. positions[39] = min.x;
  261. positions[40] = max.y;
  262. positions[41] = min.z;
  263. positions[42] = min.x;
  264. positions[43] = max.y;
  265. positions[44] = max.z;
  266. positions[45] = min.x;
  267. positions[46] = min.y;
  268. positions[47] = max.z;
  269. // +y face
  270. positions[48] = min.x;
  271. positions[49] = max.y;
  272. positions[50] = min.z;
  273. positions[51] = max.x;
  274. positions[52] = max.y;
  275. positions[53] = min.z;
  276. positions[54] = max.x;
  277. positions[55] = max.y;
  278. positions[56] = max.z;
  279. positions[57] = min.x;
  280. positions[58] = max.y;
  281. positions[59] = max.z;
  282. // -y face
  283. positions[60] = min.x;
  284. positions[61] = min.y;
  285. positions[62] = min.z;
  286. positions[63] = max.x;
  287. positions[64] = min.y;
  288. positions[65] = min.z;
  289. positions[66] = max.x;
  290. positions[67] = min.y;
  291. positions[68] = max.z;
  292. positions[69] = min.x;
  293. positions[70] = min.y;
  294. positions[71] = max.z;
  295. attributes.position = new GeometryAttribute.GeometryAttribute({
  296. componentDatatype : ComponentDatatype.ComponentDatatype.DOUBLE,
  297. componentsPerAttribute : 3,
  298. values : positions
  299. });
  300. }
  301. if (vertexFormat.normal) {
  302. var normals = new Float32Array(6 * 4 * 3);
  303. // +z face
  304. normals[0] = 0.0;
  305. normals[1] = 0.0;
  306. normals[2] = 1.0;
  307. normals[3] = 0.0;
  308. normals[4] = 0.0;
  309. normals[5] = 1.0;
  310. normals[6] = 0.0;
  311. normals[7] = 0.0;
  312. normals[8] = 1.0;
  313. normals[9] = 0.0;
  314. normals[10] = 0.0;
  315. normals[11] = 1.0;
  316. // -z face
  317. normals[12] = 0.0;
  318. normals[13] = 0.0;
  319. normals[14] = -1.0;
  320. normals[15] = 0.0;
  321. normals[16] = 0.0;
  322. normals[17] = -1.0;
  323. normals[18] = 0.0;
  324. normals[19] = 0.0;
  325. normals[20] = -1.0;
  326. normals[21] = 0.0;
  327. normals[22] = 0.0;
  328. normals[23] = -1.0;
  329. // +x face
  330. normals[24] = 1.0;
  331. normals[25] = 0.0;
  332. normals[26] = 0.0;
  333. normals[27] = 1.0;
  334. normals[28] = 0.0;
  335. normals[29] = 0.0;
  336. normals[30] = 1.0;
  337. normals[31] = 0.0;
  338. normals[32] = 0.0;
  339. normals[33] = 1.0;
  340. normals[34] = 0.0;
  341. normals[35] = 0.0;
  342. // -x face
  343. normals[36] = -1.0;
  344. normals[37] = 0.0;
  345. normals[38] = 0.0;
  346. normals[39] = -1.0;
  347. normals[40] = 0.0;
  348. normals[41] = 0.0;
  349. normals[42] = -1.0;
  350. normals[43] = 0.0;
  351. normals[44] = 0.0;
  352. normals[45] = -1.0;
  353. normals[46] = 0.0;
  354. normals[47] = 0.0;
  355. // +y face
  356. normals[48] = 0.0;
  357. normals[49] = 1.0;
  358. normals[50] = 0.0;
  359. normals[51] = 0.0;
  360. normals[52] = 1.0;
  361. normals[53] = 0.0;
  362. normals[54] = 0.0;
  363. normals[55] = 1.0;
  364. normals[56] = 0.0;
  365. normals[57] = 0.0;
  366. normals[58] = 1.0;
  367. normals[59] = 0.0;
  368. // -y face
  369. normals[60] = 0.0;
  370. normals[61] = -1.0;
  371. normals[62] = 0.0;
  372. normals[63] = 0.0;
  373. normals[64] = -1.0;
  374. normals[65] = 0.0;
  375. normals[66] = 0.0;
  376. normals[67] = -1.0;
  377. normals[68] = 0.0;
  378. normals[69] = 0.0;
  379. normals[70] = -1.0;
  380. normals[71] = 0.0;
  381. attributes.normal = new GeometryAttribute.GeometryAttribute({
  382. componentDatatype : ComponentDatatype.ComponentDatatype.FLOAT,
  383. componentsPerAttribute : 3,
  384. values : normals
  385. });
  386. }
  387. if (vertexFormat.st) {
  388. // 纹理坐标多用一位存储顶点数据哪个面,BOX剖面分析贴纹理需要用
  389. var texCoords = new Float32Array(6 * 4 * 3);
  390. var texValueIndex = 0;
  391. // +z face
  392. texCoords[texValueIndex++] = 0.0;
  393. texCoords[texValueIndex++] = 0.0;
  394. texCoords[texValueIndex++] = -1.0;
  395. texCoords[texValueIndex++] = 1.0;
  396. texCoords[texValueIndex++] = 0.0;
  397. texCoords[texValueIndex++] = -1.0;
  398. texCoords[texValueIndex++] = 1.0;
  399. texCoords[texValueIndex++] = 1.0;
  400. texCoords[texValueIndex++] = -1.0;
  401. texCoords[texValueIndex++] = 0.0;
  402. texCoords[texValueIndex++] = 1.0;
  403. texCoords[texValueIndex++] = -1.0;
  404. // -z face
  405. texCoords[texValueIndex++] = 1.0;
  406. texCoords[texValueIndex++] = 0.0;
  407. texCoords[texValueIndex++] = -1.0;
  408. texCoords[texValueIndex++] = 0.0;
  409. texCoords[texValueIndex++] = 0.0;
  410. texCoords[texValueIndex++] = -1.0;
  411. texCoords[texValueIndex++] = 0.0;
  412. texCoords[texValueIndex++] = 1.0;
  413. texCoords[texValueIndex++] = -1.0;
  414. texCoords[texValueIndex++] = 1.0;
  415. texCoords[texValueIndex++] = 1.0;
  416. texCoords[texValueIndex++] = -1.0;
  417. //+x face
  418. texCoords[texValueIndex++] = 0.0;
  419. texCoords[texValueIndex++] = 0.0;
  420. texCoords[texValueIndex++] = 0.0;
  421. texCoords[texValueIndex++] = 1.0;
  422. texCoords[texValueIndex++] = 0.0;
  423. texCoords[texValueIndex++] = 0.0;
  424. texCoords[texValueIndex++] = 1.0;
  425. texCoords[texValueIndex++] = 1.0;
  426. texCoords[texValueIndex++] = 0.0;
  427. texCoords[texValueIndex++] = 0.0;
  428. texCoords[texValueIndex++] = 1.0;
  429. texCoords[texValueIndex++] = 0.0;
  430. // -x face
  431. texCoords[texValueIndex++] = 1.0;
  432. texCoords[texValueIndex++] = 0.0;
  433. texCoords[texValueIndex++] = 0.0;
  434. texCoords[texValueIndex++] = 0.0;
  435. texCoords[texValueIndex++] = 0.0;
  436. texCoords[texValueIndex++] = 0.0;
  437. texCoords[texValueIndex++] = 0.0;
  438. texCoords[texValueIndex++] = 1.0;
  439. texCoords[texValueIndex++] = 0.0;
  440. texCoords[texValueIndex++] = 1.0;
  441. texCoords[texValueIndex++] = 1.0;
  442. texCoords[texValueIndex++] = 0.0;
  443. // +y face
  444. texCoords[texValueIndex++] = 1.0;
  445. texCoords[texValueIndex++] = 0.0;
  446. texCoords[texValueIndex++] = 1.0;
  447. texCoords[texValueIndex++] = 0.0;
  448. texCoords[texValueIndex++] = 0.0;
  449. texCoords[texValueIndex++] = 1.0;
  450. texCoords[texValueIndex++] = 0.0;
  451. texCoords[texValueIndex++] = 1.0;
  452. texCoords[texValueIndex++] = 1.0;
  453. texCoords[texValueIndex++] = 1.0;
  454. texCoords[texValueIndex++] = 1.0;
  455. texCoords[texValueIndex++] = 1.0;
  456. // -y face
  457. texCoords[texValueIndex++] = 0.0;
  458. texCoords[texValueIndex++] = 0.0;
  459. texCoords[texValueIndex++] = 1.0;
  460. texCoords[texValueIndex++] = 1.0;
  461. texCoords[texValueIndex++] = 0.0;
  462. texCoords[texValueIndex++] = 1.0;
  463. texCoords[texValueIndex++] = 1.0;
  464. texCoords[texValueIndex++] = 1.0;
  465. texCoords[texValueIndex++] = 1.0;
  466. texCoords[texValueIndex++] = 0.0;
  467. texCoords[texValueIndex++] = 1.0;
  468. texCoords[texValueIndex++] = 1.0;
  469. attributes.st = new GeometryAttribute.GeometryAttribute({
  470. componentDatatype : ComponentDatatype.ComponentDatatype.FLOAT,
  471. componentsPerAttribute : 3,
  472. values : texCoords
  473. });
  474. }
  475. if (vertexFormat.tangent) {
  476. var tangents = new Float32Array(6 * 4 * 3);
  477. // +z face
  478. tangents[0] = 1.0;
  479. tangents[1] = 0.0;
  480. tangents[2] = 0.0;
  481. tangents[3] = 1.0;
  482. tangents[4] = 0.0;
  483. tangents[5] = 0.0;
  484. tangents[6] = 1.0;
  485. tangents[7] = 0.0;
  486. tangents[8] = 0.0;
  487. tangents[9] = 1.0;
  488. tangents[10] = 0.0;
  489. tangents[11] = 0.0;
  490. // -z face
  491. tangents[12] = -1.0;
  492. tangents[13] = 0.0;
  493. tangents[14] = 0.0;
  494. tangents[15] = -1.0;
  495. tangents[16] = 0.0;
  496. tangents[17] = 0.0;
  497. tangents[18] = -1.0;
  498. tangents[19] = 0.0;
  499. tangents[20] = 0.0;
  500. tangents[21] = -1.0;
  501. tangents[22] = 0.0;
  502. tangents[23] = 0.0;
  503. // +x face
  504. tangents[24] = 0.0;
  505. tangents[25] = 1.0;
  506. tangents[26] = 0.0;
  507. tangents[27] = 0.0;
  508. tangents[28] = 1.0;
  509. tangents[29] = 0.0;
  510. tangents[30] = 0.0;
  511. tangents[31] = 1.0;
  512. tangents[32] = 0.0;
  513. tangents[33] = 0.0;
  514. tangents[34] = 1.0;
  515. tangents[35] = 0.0;
  516. // -x face
  517. tangents[36] = 0.0;
  518. tangents[37] = -1.0;
  519. tangents[38] = 0.0;
  520. tangents[39] = 0.0;
  521. tangents[40] = -1.0;
  522. tangents[41] = 0.0;
  523. tangents[42] = 0.0;
  524. tangents[43] = -1.0;
  525. tangents[44] = 0.0;
  526. tangents[45] = 0.0;
  527. tangents[46] = -1.0;
  528. tangents[47] = 0.0;
  529. // +y face
  530. tangents[48] = -1.0;
  531. tangents[49] = 0.0;
  532. tangents[50] = 0.0;
  533. tangents[51] = -1.0;
  534. tangents[52] = 0.0;
  535. tangents[53] = 0.0;
  536. tangents[54] = -1.0;
  537. tangents[55] = 0.0;
  538. tangents[56] = 0.0;
  539. tangents[57] = -1.0;
  540. tangents[58] = 0.0;
  541. tangents[59] = 0.0;
  542. // -y face
  543. tangents[60] = 1.0;
  544. tangents[61] = 0.0;
  545. tangents[62] = 0.0;
  546. tangents[63] = 1.0;
  547. tangents[64] = 0.0;
  548. tangents[65] = 0.0;
  549. tangents[66] = 1.0;
  550. tangents[67] = 0.0;
  551. tangents[68] = 0.0;
  552. tangents[69] = 1.0;
  553. tangents[70] = 0.0;
  554. tangents[71] = 0.0;
  555. attributes.tangent = new GeometryAttribute.GeometryAttribute({
  556. componentDatatype : ComponentDatatype.ComponentDatatype.FLOAT,
  557. componentsPerAttribute : 3,
  558. values : tangents
  559. });
  560. }
  561. if (vertexFormat.bitangent) {
  562. var bitangents = new Float32Array(6 * 4 * 3);
  563. // +z face
  564. bitangents[0] = 0.0;
  565. bitangents[1] = 1.0;
  566. bitangents[2] = 0.0;
  567. bitangents[3] = 0.0;
  568. bitangents[4] = 1.0;
  569. bitangents[5] = 0.0;
  570. bitangents[6] = 0.0;
  571. bitangents[7] = 1.0;
  572. bitangents[8] = 0.0;
  573. bitangents[9] = 0.0;
  574. bitangents[10] = 1.0;
  575. bitangents[11] = 0.0;
  576. // -z face
  577. bitangents[12] = 0.0;
  578. bitangents[13] = 1.0;
  579. bitangents[14] = 0.0;
  580. bitangents[15] = 0.0;
  581. bitangents[16] = 1.0;
  582. bitangents[17] = 0.0;
  583. bitangents[18] = 0.0;
  584. bitangents[19] = 1.0;
  585. bitangents[20] = 0.0;
  586. bitangents[21] = 0.0;
  587. bitangents[22] = 1.0;
  588. bitangents[23] = 0.0;
  589. // +x face
  590. bitangents[24] = 0.0;
  591. bitangents[25] = 0.0;
  592. bitangents[26] = 1.0;
  593. bitangents[27] = 0.0;
  594. bitangents[28] = 0.0;
  595. bitangents[29] = 1.0;
  596. bitangents[30] = 0.0;
  597. bitangents[31] = 0.0;
  598. bitangents[32] = 1.0;
  599. bitangents[33] = 0.0;
  600. bitangents[34] = 0.0;
  601. bitangents[35] = 1.0;
  602. // -x face
  603. bitangents[36] = 0.0;
  604. bitangents[37] = 0.0;
  605. bitangents[38] = 1.0;
  606. bitangents[39] = 0.0;
  607. bitangents[40] = 0.0;
  608. bitangents[41] = 1.0;
  609. bitangents[42] = 0.0;
  610. bitangents[43] = 0.0;
  611. bitangents[44] = 1.0;
  612. bitangents[45] = 0.0;
  613. bitangents[46] = 0.0;
  614. bitangents[47] = 1.0;
  615. // +y face
  616. bitangents[48] = 0.0;
  617. bitangents[49] = 0.0;
  618. bitangents[50] = 1.0;
  619. bitangents[51] = 0.0;
  620. bitangents[52] = 0.0;
  621. bitangents[53] = 1.0;
  622. bitangents[54] = 0.0;
  623. bitangents[55] = 0.0;
  624. bitangents[56] = 1.0;
  625. bitangents[57] = 0.0;
  626. bitangents[58] = 0.0;
  627. bitangents[59] = 1.0;
  628. // -y face
  629. bitangents[60] = 0.0;
  630. bitangents[61] = 0.0;
  631. bitangents[62] = 1.0;
  632. bitangents[63] = 0.0;
  633. bitangents[64] = 0.0;
  634. bitangents[65] = 1.0;
  635. bitangents[66] = 0.0;
  636. bitangents[67] = 0.0;
  637. bitangents[68] = 1.0;
  638. bitangents[69] = 0.0;
  639. bitangents[70] = 0.0;
  640. bitangents[71] = 1.0;
  641. attributes.bitangent = new GeometryAttribute.GeometryAttribute({
  642. componentDatatype : ComponentDatatype.ComponentDatatype.FLOAT,
  643. componentsPerAttribute : 3,
  644. values : bitangents
  645. });
  646. }
  647. // 12 triangles: 6 faces, 2 triangles each.
  648. indices = new Uint16Array(6 * 2 * 3);
  649. // +z face
  650. indices[0] = 0;
  651. indices[1] = 1;
  652. indices[2] = 2;
  653. indices[3] = 0;
  654. indices[4] = 2;
  655. indices[5] = 3;
  656. // -z face
  657. indices[6] = 4 + 2;
  658. indices[7] = 4 + 1;
  659. indices[8] = 4 + 0;
  660. indices[9] = 4 + 3;
  661. indices[10] = 4 + 2;
  662. indices[11] = 4 + 0;
  663. // +x face
  664. indices[12] = 8 + 0;
  665. indices[13] = 8 + 1;
  666. indices[14] = 8 + 2;
  667. indices[15] = 8 + 0;
  668. indices[16] = 8 + 2;
  669. indices[17] = 8 + 3;
  670. // -x face
  671. indices[18] = 12 + 2;
  672. indices[19] = 12 + 1;
  673. indices[20] = 12 + 0;
  674. indices[21] = 12 + 3;
  675. indices[22] = 12 + 2;
  676. indices[23] = 12 + 0;
  677. // +y face
  678. indices[24] = 16 + 2;
  679. indices[25] = 16 + 1;
  680. indices[26] = 16 + 0;
  681. indices[27] = 16 + 3;
  682. indices[28] = 16 + 2;
  683. indices[29] = 16 + 0;
  684. // -y face
  685. indices[30] = 20 + 0;
  686. indices[31] = 20 + 1;
  687. indices[32] = 20 + 2;
  688. indices[33] = 20 + 0;
  689. indices[34] = 20 + 2;
  690. indices[35] = 20 + 3;
  691. } else {
  692. // Positions only - no need to duplicate corner points
  693. positions = new Float64Array(8 * 3);
  694. positions[0] = min.x;
  695. positions[1] = min.y;
  696. positions[2] = min.z;
  697. positions[3] = max.x;
  698. positions[4] = min.y;
  699. positions[5] = min.z;
  700. positions[6] = max.x;
  701. positions[7] = max.y;
  702. positions[8] = min.z;
  703. positions[9] = min.x;
  704. positions[10] = max.y;
  705. positions[11] = min.z;
  706. positions[12] = min.x;
  707. positions[13] = min.y;
  708. positions[14] = max.z;
  709. positions[15] = max.x;
  710. positions[16] = min.y;
  711. positions[17] = max.z;
  712. positions[18] = max.x;
  713. positions[19] = max.y;
  714. positions[20] = max.z;
  715. positions[21] = min.x;
  716. positions[22] = max.y;
  717. positions[23] = max.z;
  718. attributes.position = new GeometryAttribute.GeometryAttribute({
  719. componentDatatype : ComponentDatatype.ComponentDatatype.DOUBLE,
  720. componentsPerAttribute : 3,
  721. values : positions
  722. });
  723. // 12 triangles: 6 faces, 2 triangles each.
  724. indices = new Uint16Array(6 * 2 * 3);
  725. // plane z = corner.Z
  726. indices[0] = 4;
  727. indices[1] = 5;
  728. indices[2] = 6;
  729. indices[3] = 4;
  730. indices[4] = 6;
  731. indices[5] = 7;
  732. // plane z = -corner.Z
  733. indices[6] = 1;
  734. indices[7] = 0;
  735. indices[8] = 3;
  736. indices[9] = 1;
  737. indices[10] = 3;
  738. indices[11] = 2;
  739. // plane x = corner.X
  740. indices[12] = 1;
  741. indices[13] = 6;
  742. indices[14] = 5;
  743. indices[15] = 1;
  744. indices[16] = 2;
  745. indices[17] = 6;
  746. // plane y = corner.Y
  747. indices[18] = 2;
  748. indices[19] = 3;
  749. indices[20] = 7;
  750. indices[21] = 2;
  751. indices[22] = 7;
  752. indices[23] = 6;
  753. // plane x = -corner.X
  754. indices[24] = 3;
  755. indices[25] = 0;
  756. indices[26] = 4;
  757. indices[27] = 3;
  758. indices[28] = 4;
  759. indices[29] = 7;
  760. // plane y = -corner.Y
  761. indices[30] = 0;
  762. indices[31] = 1;
  763. indices[32] = 5;
  764. indices[33] = 0;
  765. indices[34] = 5;
  766. indices[35] = 4;
  767. }
  768. var diff = Cartographic.Cartesian3.subtract(max, min, diffScratch);
  769. var radius = Cartographic.Cartesian3.magnitude(diff) * 0.5;
  770. if (when.defined(boxGeometry._offsetAttribute)) {
  771. var length = positions.length;
  772. var applyOffset = new Uint8Array(length / 3);
  773. var offsetValue = boxGeometry._offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE ? 0 : 1;
  774. arrayFill.arrayFill(applyOffset, offsetValue);
  775. attributes.applyOffset = new GeometryAttribute.GeometryAttribute({
  776. componentDatatype : ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,
  777. componentsPerAttribute : 1,
  778. values: applyOffset
  779. });
  780. }
  781. return new GeometryAttribute.Geometry({
  782. attributes : attributes,
  783. indices : indices,
  784. primitiveType : PrimitiveType.PrimitiveType.TRIANGLES,
  785. boundingSphere : new BoundingSphere.BoundingSphere(Cartographic.Cartesian3.ZERO, radius),
  786. offsetAttribute : boxGeometry._offsetAttribute
  787. });
  788. };
  789. var unitBoxGeometry;
  790. /**
  791. * Returns the geometric representation of a unit box, including its vertices, indices, and a bounding sphere.
  792. * @returns {Geometry} The computed vertices and indices.
  793. *
  794. * @private
  795. */
  796. BoxGeometry.getUnitBox = function() {
  797. if (!when.defined(unitBoxGeometry)) {
  798. unitBoxGeometry = BoxGeometry.createGeometry(BoxGeometry.fromDimensions({
  799. dimensions : new Cartographic.Cartesian3(1.0, 1.0, 1.0),
  800. vertexFormat : VertexFormat.VertexFormat.POSITION_ONLY
  801. }));
  802. }
  803. return unitBoxGeometry;
  804. };
  805. exports.BoxGeometry = BoxGeometry;
  806. });